Content API
Bloons, rounds & modes
New bloons, round edits and custom modes.
Bloons
mod.bloon("durable-red", base="Red", maxHealth=5)
Creates a new bloon using an existing visual. Editable: maxHealth, speed, radius,
children, isCamo and supported native behaviours. Child references must exist and can't form cycles.
New bloons appear in the Sandbox bloon list.
Rounds
Use mod.set to replace a round group with one that references your bloon, or
mod.insert/mod.remove to change round group arrays. Event scripts can also queue spawns at runtime
(spawn).
Modes
mod.mode("training", base="Medium", cash=2000, lives=300)
mod.all_modes(lives=500)
mod.set("/modes/Medium/cash", 1500)
New modes appear in the custom-mode selector below the ordinary modes. These changes work in ordinary local games, not just Sandbox; official events keep their own rules.