Playing
Co-op
Sharing a mod set in a private room.
Host a private iroh room and open Room Mods. Only the host chooses the set; guests can inspect it.
- The host sends hash-checked manifests over the encrypted peer-to-peer connection, even to players who don't have those mods installed.
- Received manifests stay isolated in the room; they don't replace installed mods, and author scripts or native code are never sent or run.
- Changing the set clears everyone's Ready state. Starting the match locks it.
- The normal load barrier checks the compiled starting state.
- All players need the same client build and base game data.
| Limit | Value |
|---|---|
| Data mods per room | 16 |
| Manifest text | 24 KiB (40 KiB encoded) |
| Runtime script mods | Not yet supported |
| Custom art | Not yet supported (rejected with a message) |
Official-server interoperability isn't implemented. Use a private RustTD6 room.